The Last Sons
Bill Sutter is as tough as the land where he makes his home.
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d8, Guts d8, Intimidation d6, Knowledge (Battle) d6, Notice d6, Riding d8, Shooting d10, Survival d6, Throwing d6, Tracking d4
Charisma: 0; Grit: 3; Pace: 5; Parry: 6; Toughness: 5
Hindrances: Code of Honor, Slowpoke Stubborn
Edges: Harder to Kill, Level Headed, Steady Hands, True Grit
Gear: Double-action Colt Peacemaker (12/24/48, 2d6+1, RoF 1, Shots 6, AP 1),
20 spare rounds, double-barrel shotgun (12/24/48, 1–3d6, ROF 1-2, Shots 2, +2 Shooting rolls), 20 spare shells, lariat (Parry –1, Reach +2, Can be used to perform an Agility Trick using the wielder’s Fighting skill. Success means the opponent suffers -2 Parry until his next action. With a raise the opponent falls prone, suffers -2 Parry, and is Shaken), horse, chaps, saddle.
During the war, he served in the Army of Tennessee and fought against General Sherman during his march across the Confederate states. He still carries shrapnel in his right leg from a wound he suffered during the Battle of Atlanta.
Sutter has spent years building his spread, fending off attacks by Comanches, Mexican banditos, and other things that still give him nightmares. Sutter’s not about to roll over and die just because some city slicker in New Orleans has taken a liking to his herd.